Counter-Strike 2: Moving Beyond Tick Rate

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2 aylar önce

Tick rate no longer matters for moving, shooting, or throwing.
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.

CallMeCharlie04 2 aylar önce
Community: We need 128 tick rate Valve: How about NO tick rate
Mr Catman
Mr Catman 2 aylar önce
Community: It feels too smooth, bring back tickrate
William Mullinax
William Mullinax 2 aylar önce
​@Mr Catman the tick rate master race
JGsource 2 aylar önce
how is this even possible? What is this dark magic sdadasdasd
Tuhnu. 2 aylar önce
@Mr Catman fr. This is bound to happen. Some people are never happy with anything💀
VØID 2 aylar önce
Valve developers not using Dark mode while coding is a completely other level of crazy
Sam 2 aylar önce
It's probably not valve developers but just some stock footage
SignalFlowers 2 aylar önce
Giga Chad
Abhishek Hamal
Abhishek Hamal 2 aylar önce
One gets tired of dark mode too. Especially in high light areas trying to focus on a dark mode is very painful.
Kippykip 2 aylar önce
Lmao if you don't use the 2003 Office colour scheme when coding, get outta here
Kreavita 2 aylar önce
@Sam unlikely, you can read cs go source 2 on one of the programs in the task bar at 0:40, and also there is csgo branded stuff on the table
Nevernamed 2 aylar önce
I don't play Counter Strike, but it's really positive and encouraging to see Valve producing things of high quality, and knowing that a lot of people are going to enjoy it.
Jack Hall
Jack Hall 2 aylar önce
I’d hope so lol they haven’t done much but rake in cash the last few years
PHF The Ebon Idiot
PHF The Ebon Idiot 2 aylar önce
did they actually make this one? or just outsource it again?
Am I a troll?
Am I a troll? 2 aylar önce
@PHF The Ebon Idiot It's not outsource, it's Source 2
Sunset4Semaphores 2 aylar önce
Team Fortress 2
doitluhlikeimleftoffbad&bouje 2 aylar önce
Is this pc only?
TimeBucks 2 aylar önce
Valve always making amazing pieces of art
Rakhi Mukherjee
Rakhi Mukherjee 2 aylar önce
Nice video
Zaid Khan
Zaid Khan 2 aylar önce
Thumbs up
Vicky Thakur
Vicky Thakur 2 aylar önce
Sanjay Chanda
Sanjay Chanda 2 aylar önce
zulqarnain haider
zulqarnain haider 2 aylar önce
xPreame 2 aylar önce
I feel so lucky that I just started playing a year ago and then the community immediately gets this big an update
prav 2 aylar önce
You are indeed lucky, some people have been waiting for source 2 since 2018 or earlier
DaCringe 2 aylar önce
@prav or 2015
Guy 2 aylar önce
(this is a bot by the way)
DaCringe 2 aylar önce
@Guy yea)
JulliaStark 2 aylar önce
I would love to see a graphical showcase of what this new engine is capable of.
Awesome! 2 aylar önce
Half Life Alyx
poyito asado <:
poyito asado <: 2 aylar önce
I agree with "Awesome!" Half life alyx is valve technical showcase of their source 2 engine
Owen Stockwell
Owen Stockwell 2 aylar önce
Begone bot
poyito asado <:
poyito asado <: 2 aylar önce
@Owen Stockwell omg what just happened when I liked his comment he didin't have that picture 😮😮😮😮😮
DesPedGame 2 aylar önce
Valve is like that father who goes to buy milk and comes back 15 years later with the milk factory and offers you to live in his mansion
Memor22 2 aylar önce
the good ending
NawAkz38 2 aylar önce
​@Memor22 yes not always the good ending 😅
OneSaltyBruh 2 aylar önce
Not with tf2
_ redline
_ redline 2 aylar önce
@OneSaltyBruh nobody cares about tf2
Tom nook
Tom nook 2 aylar önce
@_ redline you'd be wrong
Lowan 2 aylar önce
All these FPS games and yet Counter-Strike still stood the test of time. Valve never misses.
Gewel ✔
Gewel ✔ 2 aylar önce
Now we need Team Fortress 2 2
I love Jeff Hardy
I love Jeff Hardy 2 aylar önce
@Gewel ✔ EXACTLY!
aliendoggy 2 aylar önce
did valve make cs?
Frog 2 aylar önce
@aliendoggy yes
NordicRain 2 aylar önce
SectionEight 2 aylar önce
Sub-tick updates are actually a pretty huge game changer. Could you imagine seeing this in more FPS games? It would literally make online fps games feel drastically more smoother to play than they have ever been in the past. Sub-tick updates would be to the FPS genre what Rollback netcode was for the Fighting Game genre!
Tim Szabo
Tim Szabo 2 aylar önce
you funny
Sammysapphire 2 aylar önce
You're exaggerating so much. Sub tick updates are great for responsiveness but ticks actually impacting your gameplay was rare. It doesn't change the net code much at all and laggy people will still be laggy. High tick servers were already beyond the point of ticks mattering in real gameplay. It was only low tick servers that had poor gameplay.
Over- Clock
Over- Clock 2 aylar önce
@Sammysapphire There are plenty of games that use clientside hit detection and jank to try and even reach a tick rate worth a crap, many if not ALL games will be improved from the rare 'got me through a corner' to like i said games that have to eat a lot of tick rate so they can have bigger maps or something like planetside 2. It can be as big as rollback in a few good cases.
SectionEight 2 aylar önce
@Over- Clock Oh God, Planetside 2 would definitely benefit from it immensely. I love the game to death but the tick rate can take a nosedive when there's too much going on at once sometimes. Lol
Cactus Man
Cactus Man 2 aylar önce
Havent FPS games had actual rollback for well over a decade? Its the reason people with crazy ping jitter around when the movement prediction wasn't accurate to what they actually input instead of just standing still until their packets come through right? All this update does is (from my read of it anyway) is timestamp each action that happens in a tick and then ON-tick it re-runs that sequence of events chronologically instead of evaluating them all at once. I cant imagine this having any noticeable change in feel at all (unless its horribly bad for whatever reason). FPS games dont have the same glaring synchronization issues that fighting games have, this is really just for the most minute discrepancies in competitive environments, its not like this is suddenly making them actually playable like rollback is for a lot of fighting games.
Steve Manzano
Steve Manzano 2 aylar önce
A game that simply refuses to die.
de 2 aylar önce
i still fire up 1.6 sometimes lol
cosmosofinfinity 2 aylar önce
Well apparently we have been in Counter-strike 1 this whole time, and will no longer be updating iterations of Counter-strike 1
The Dude
The Dude 2 aylar önce
Csgo not refuses die, die refuses csgo
microman 2 aylar önce
ٰ 2 aylar önce
@de Same, also many people in Eastern Europe still play CS 1.6 daily
Kedo 2 aylar önce
Valve proved again why they are never forgettable for the gaming world. They make us wait for years but at the end it's totally worth it
Nuts from Berserk
Nuts from Berserk 2 aylar önce
Hmm, weird to see a verified person with so little likes. Usually they'd abuse their checkmark to steal comments, get more exposure and scam people.
Sypitz 2 aylar önce
@Nuts from Berserk that’s only if they bring up tf2
Moshugaani 2 aylar önce
This is going to be revolutionary, if it works as advertised. This is the kind of next-gen level tech advancements that I want to see beyond just updating graphics.
Augusto Souza
Augusto Souza 2 aylar önce
I love how everybody was just dreaming about 128 tick servers but they came up with a totally new way to solve the problem. Props to devs on this one!
IqweoR 2 aylar önce
We will see in the game, but the hopes are high
GamingPot 2 aylar önce
So no 128 tick rate? We still gonna have 64 with the new update + their new implementation?
Patrik Holmberg
Patrik Holmberg 2 aylar önce
@GamingPot did you even watch the video?
Claus Berecci
Claus Berecci 2 aylar önce
@GamingPot xdxd
Walt V
Walt V 2 aylar önce
I think tf2 could use this too! Sometimes your shots (specially with sniper and heavy ) hit around corners ( infamous heavy’s corner bullets) or snipers shooting at air and somehow hitting a headshot.
Siafu 2 aylar önce
you can fix that by creating a word.exe and put some scripts in it
EvanEvan 2 aylar önce
Like thats ever gonna happen
Tice Nits
Tice Nits 2 aylar önce
The reason a sniper can shoot the air from an observer's point of view is because from the snipers point of view on his home computer he actually landed the headshot, so the server favors the shooter. I don't quite understand how sub tick rate is going to address this, because you can't make all players have equal latency. If you're playing 1v1 from the USA versus a guy in China there's going to be some delay, from his point of view he successfully juked your crosshairs and made it around the corner, but from your point of view you landed the shot. So how does the server decide if he dies or not?
RoboRyan 2 aylar önce
@EvanEvan i read that with shrek's voice from some reason-
Mamish Demamish
Mamish Demamish 2 aylar önce
That's more of a lag compensation effect. If you're playing against someone who has much higher ping, you can safely be around a corner on your screen, and still die because when your opponent's shot was registered by the server, you were still away from the corner on their screen. And if that sounds unfair, consider that if your opponent had low ping, they probably still would have shot you in the exact same way from their client's perspective, just a little bit sooner from your perspective, so it doesn't really change the outcome. Without that compensation, i.e. if the server always used your current position for shots without any 'rewind' to compensate other clients, high-ping players would have to lead their shots to counter the latency, which is just impossible. tl;dr It's a mechanic that has to exist to make the game fair regardless of your ping. The game would be enormously biased towards low-ping players without it.
AB CREATION 2 aylar önce
Love the careful focus on mechanics and slight visual upgrades, but otherwise sticking with the winning formula
Saúl Snow
Saúl Snow 2 aylar önce
Estaría genial que les pusieran accesorios a las armas pero que no afectasen a la jugabilidad ni al manejo de las mismas y que fuesen solo un componente estético como una skin por ejemplo. Imagínate una mp5 con empuñadura mira laser, mira modificada, cañón modificado, culata, etc... pero que fuese exactamente igual que una mp5 normal solo que mucho más bonita de ver. Eso también añadiría otro nivel a la economía del juego en la compra y venta de skins.
Pink ocean
Pink ocean 2 aylar önce
Valve rarely does something, but when they do, it's bound to be special.
NSKURT 2 aylar önce
like the Half-Life 3 right ? :D
M05HI 2 aylar önce
Are you sure Valve done this? HPE made CSGO
Snaaake BBeater
Snaaake BBeater 2 aylar önce
like rareware
HardwareLag 2 aylar önce
Artifact comes to mind
Timmy Nyao
Timmy Nyao 2 aylar önce
Ребята они сделали конфетку.
Jeralikin 2 aylar önce
Summary: Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because Hiko was already dead.
This is America
This is America 2 aylar önce
A very interesting detail that I wanted to have is the triggering of weapons, like: If you pull a weapon for the first time, the character triggers it, but next time you don't need to because the character has already performed this action. It would be much more realistic and interesting.
Diego Gonzalez
Diego Gonzalez 2 aylar önce
I never played Counter Strike but I know I've seen it ever since I was little and I know how beloved the game is to this day, knowing Valve just shadowdropped a sequel and I got to live to see that is an honor in itself and seeing the mechanics they're bringing to the table? I'm definitely gonna be dropping some money on this one.
Skaynne Aylar önce
Not sequel. Just a massive port/update.
Jules Hancock
Jules Hancock 11 gün önce
Luckily its free lol 😂
Calvin T
Calvin T Aylar önce
Valve has been on the forefront of always carefully crafting the experience for the players. Love to see this old classic being revamped. Hope there will be a left 4 dead 3 in the works sooooon!
FYATE 2 aylar önce
this is the most I've ever seen a game get so much support from its community actually crazy
Ramble Roodle
Ramble Roodle 2 aylar önce
bf2042 also got this much hype too.. just saying
darty 2 aylar önce
​@Ramble Roodle But Dice has a bad track record.
HIDARI 2 aylar önce
@Ramble Roodle compares Valve that always appeared to evolve with Electronic Arts?
Piotr Teter
Piotr Teter 2 aylar önce
@HIDARI Lol, Valve is one of the most Respected and community focused companies
Jonah Kluger
Jonah Kluger 2 aylar önce
I cannot wait to see how this works on laggy servers. But besides that concern, this is honestly a masterpiece. It completely blows my mind. Valve always hit it big when they take a swing. I wish they would swing more often.
Killerbear02 2 aylar önce
I dont know how this works but i'm a web developer and there is a simililar problem and a solution called web socket. Instead of constantly requesting updates (ticks) there is an always open connection and updates get send if they happen. This makes responsiveness much faster and is even less demanding on the connection. If valve is doing something similar then the game experience could be better on server with bad connections.
Maxim9575 2 aylar önce
​@Killerbear02​lmao, web-developer. You working with top-level abstraction of network in js. All online games work on the socket model because for online games important know what changed from last moment. I don't know online games which work with network by open-close connection model, this is worst thing what you can do with online game. Model that based on tickrates it's the same socket model, but it does request to data from client every "1 / . So when you shooting, server based on tickrates saving your data before tickrate and then when tickrate occurs, it sends data to server. They haven't revealed what means sub-tickrate, but based on their words the conception is same as the game works without tickrate.
cmaxz 24 gün önce
​​@Killerbear02eb socket is entirely different from sockets being used in games. Yes it does use your typical TCP/UDP fashion but formatted differently, often proprietary. This video kinda misleading because there's no such thing called "sub-tick" in a discrete calculator famously called computer. It still uses 64 ticks. My best guess is that it uses timestamps between ticks, send it to the server, and then the server guesses and validates what happened during the single tick.
cmaxz 24 gün önce
​@Maxim9575this. Depends on the game engine, Valve's solution is to use tickeate.
SamuraiVader 2 aylar önce
That's awesome. I hope something like this happens for TF2
odd land lad
odd land lad 2 aylar önce
I’m still waiting
Iminumst 2 aylar önce
As a fellow TF2 fan... Might wanna keep your hopes down.
fish 2 aylar önce
​@Iminumst no keep your hopes high but expectations low
Chris Bickhaus
Chris Bickhaus 2 aylar önce
Will have to wait for TF3…good luck
HEAVEN AND HELLO 2 aylar önce
Tf2 is too much of a timeless masterpiece, so we won’t need tf3 until technology is absolutely nothing like right now.
Big Timbo
Big Timbo 2 aylar önce
would be really cool to get a technical perspective on this and have a dev explain how the code for this works, so intriguing
Chris 2 aylar önce
Whoa....not something I would ever expect a company to put out for a promo, but damn. With CS that is crazy important and I'm pumped. Keep it up Valve
o k
o k 2 aylar önce
Not just a game changer, its change for the whole fps industry! Insane
No Meds TV
No Meds TV 2 aylar önce
? it has a bit better graphics, 128 tick which is the standard for an fps and they changed the smokes. What is "game changing" in here?
s Sallas
s Sallas 2 aylar önce
​@Elvis Depresley did you even watch the vid ? This is not 128 tick
DirtyLazlo 2 aylar önce
@No Meds TV what’s game changing here is they ditched the 128 tick and gone for real time feedback. No delays (so they say) so whatever actions you do is instant.
Kjfjfjwialalfnrkwo2848 2 aylar önce
This literally changes nothing. A new game release to replace the old version. Calm down.
Jamil Gonzaga
Jamil Gonzaga 2 aylar önce
@No Meds TV Valorant player detected
kilbo 2 aylar önce
PLEASE bring back warmup and halftime global voice chat! That was the best feature in the game and you will have the best game ever for sure :D
COCK 2 aylar önce
what about the halloween masks 🥲
Claes Lanng
Claes Lanng 2 aylar önce
i don't need 9 russian to yell, 4 is already enough...
Putu Tunik
Putu Tunik 2 aylar önce
​@Claes Lanng why not? the more the merrier isn't it? :v
Delta ID
Delta ID 2 aylar önce
it's always when Valve actually working something and it's always gonna be good
Ivan 2 aylar önce
Honestly this is a huge thing not just for CS but for gaming in general.
dirtysprite isgood
dirtysprite isgood 2 aylar önce
this means so much to me. I grew up playing cs and css and importing my own skins into css and playing with like pokeball gernades and badass custom gun skins and knives and surf rpg servers and gungame servers on 1.6 where you just hold mouse 1 and can basically spray your way to a win and just and just having so much fun. My cousin bought me the orange box and gave me a bunch of games he had codes for for free. My steam account is 15 years old and fast forward to me putting in 5k hours into csgo and having so many memories and learning how to be a leader by being an igl for teams it taught me so much and it taught me to think ahead improved my reflexes and hand eye coordination and work ethic and the value of practicing and watching recordings and correcting bad habits and it taught me just alot of stuff in general and im so happy and grateful this day has come. Thank you so much for everything. Cs is the best
unsospiro 2 aylar önce
I think it needs more changes on weapons. Anything about weapons can really change the gameplay. Like shooting sounds, inspecting, getting weapon (animations) etc.
Luka Vukovic
Luka Vukovic 2 aylar önce
Valve doing Valve things, making us wait for years but then delivering what we all wanted and waited for
Podróżnik 2 aylar önce
to be honest its nothing exciting.. many years of waiting and game will be the same lmao. only some shadows and better smokes. sad as fuck
Deliveredmean42 2 aylar önce
@Podróżnik Well and Source 2, so expected better maps, models and modes/mods from it. Given that they did mention they are still doing Hammer 2 stuff for us to try in the previous video.
WafelixRox 2 aylar önce
@Podróżnik ssssshhhhh let the fanboys have some fun while they still can..whales being whales, it's not going to change for better in any future..
uwua 2 aylar önce
@Podróżnik What did you except? Rainbow six counterstrike 2? Of course it is mostly the same
M3xYs 2 aylar önce
Now a feedback about the agents skin: the agents should be divided in their sub categories in maps: if you want to use agent Ava you should be able only where FBI agents operate,if you want D squadron SAS he should be available only where SAS operates,and same with terorits,it will be much better
uurban_ 2 aylar önce
Valve is like a Ninja, they are sneaky and quiet but when they strike, they strike hard
Jasper Carmack
Jasper Carmack 2 aylar önce
It's great that they've got the tick rate sorted. I hope one day they focus on fixing the severe audio latency though, as it's become more and more pronounced with each engine version/iteration they've produced since about 2006. I would've imagined audio would be the second most crucial element to reflexive response in gaming directly after visual. I'm guessing it's to do with dedicating less resources to processing audio and focusing on visual in order to provide the fastest visual response time. It was still surprising to see the latency present in this video though.
A plant
A plant Aylar önce
I noticed you made this comment two weeks ago, so you might know by now but audio has been rebalanced as well.
Jasper Carmack
Jasper Carmack Aylar önce
@A plant Ah right - what exactly have they done as far as rebalancing? I don't play but I'm always keen to hear when someone has taken sound latency seriously.
Maichencaf 2 aylar önce
Прям гора с плеч, я так этого ждал, мне всё понравилось, хочу уже поскорее поиграть в неё
Keksimus Maximus
Keksimus Maximus 2 aylar önce
Возьмешь у меня?
Johann Duarte
Johann Duarte 2 aylar önce
Os objetos do cenário como caixas madeiras etc... poderiam ser destruídos com as granadas, o cenário poderiam ser todo quebrado com os tiros granadas enfim, isso iria deixar o jogo mais satisfatório.
kaboomtoon 2 aylar önce
i like how this just establishes that Valve is only known for radio silence, then drops the biggest banger out of nowhere
megamoondude01 2 aylar önce
like how they leave team fortress 2 with 0 updates for nearly 5 years then announce an actual update-sized update that's coming around this summer
kaboomtoon 2 aylar önce
@megamoondude01 holiday-sized update*
kaboomtoon 2 aylar önce
@megamoondude01 but that blog did just come out of nowhere, and now workshop creators are pumping out content like machines
Overposting 2 aylar önce
@megamoondude01 sadly the update won't be nothing special
NorthernLaw 2 aylar önce
Just like Rockstar Games
Backup 2 aylar önce
The tick rate is already insane but those smoke physics just blew my mind. Damn you Valve, you frustrate me and amaze me at the same time with all your wacky decision making.
Tokila 2 aylar önce
I'm ready to go back playing again, because you seem to have actually made a game great again!
_The_Spy_ 2 aylar önce
I hope that some of these "insane mechanics" like this will come into TF2 someday. As if we ever going to have another major update...
Iminumst 2 aylar önce
My understanding of this, is that servers still operate game logic on a tick rate, but on the client side when you input it won't wait for your next client tick to send your input to the server, but instead will send your input instantly with a sub-tick timestamp to tell the server. They can use that information to do some really precise calculation, like if you and your target trade shots at the same tick, it can look at the tick time stamp to see who fired first. And it could potentially even do the same thing with movement through interpolation. This isn't like going to resolve laggy connections or anything. But I'm still proud that Valve is trying their best to deliver peak gaming experience.
Zino 2 aylar önce
Good explanation, I was confused at first but understand it now
XlulZ 2 aylar önce
yes yes, everyone watched the video you know
Sabedoria Cortes
Sabedoria Cortes 2 aylar önce
"As nuvens vêm flutuando em minha vida, não mais para carregar chuva ou trazer tempestade, mas para adicionar cor ao meu céu do entardecer." Rabindranath Tagore
Dillmen101 2 aylar önce
I’m not even a counter strike fan but I’m excited about anything valve talks about
dile 2 aylar önce
SirCat07 2 aylar önce
@dile but tf2 🥺
Trafficon 2 aylar önce
@SirCat07 valve cant compete with itself)
Soap Eater
Soap Eater 2 aylar önce
no one tell dile there were shooters before counter strike
SYMBOLS? 2 aylar önce
SKYN1K 2 aylar önce
The update is great. Played the beta, and it's fun!
Chuck 2 aylar önce
It does suck that it's basically the same game with some updates, however, it's still nice to see that things are changing. I think new guns and maps are needed though.
Brian 2 aylar önce
Honestly this looks amazing, source 2 should definitely fill in the cracks of counter strike.
Cobra 2 aylar önce
Valve is amazing as usual! Nice video!
OUmSKILLS 2 aylar önce
I'm curious as to why this was never implemented before if it seems so simple. Need someone to explain how exactly this works and what the drawbacks are.
VinuShioN 2 aylar önce
Finally, I can now stop shooting the enemy's head to avoid saying " *HOW WAS THAT NOT A HEADSHOT?!* ", thank you Valve
DjWizardshark 2 aylar önce
Downloading the Counter Strike beta back in the day is one of my most fond memories. Ille be 32 tomorrow
Naazfesn shopping
Naazfesn shopping 2 aylar önce
It completely blows my mind.I never played Counter Strike but i want to play it.because this one looks great.
Phillip Andersen
Phillip Andersen 2 aylar önce
very nice! more satisfying reload animations would make the gunplay even better.
狼人创业 2 aylar önce
Antraxo 2 aylar önce
The servers knows where you are at all times. It knows this because it knows where you aren't, by subtracting where you are, from where you're not, or where you aren't, from where you were, whichever is greater, it obtains a difference, or deviation. The tick rate sub-system uses deviations to generate corrective commands to get you from a position where you are, to a position where you aren't, and arriving at a position where you weren't, to where you are now.
Null One
Null One 2 aylar önce
Damn I didn't know Valve programs their games by Aperture Science logic
jgabt 2 aylar önce
Invaliput 2 aylar önce
@Null One Valve IS Apature Science. I own a steam deck and who knows how much neurotoxin is in there
StabbyDaddy 2 aylar önce
Love this
PM 2.0
PM 2.0 2 aylar önce
Hello, Valve ! Thank you ! What are you make this game a lot, but of course we will try and appreciate your efforts. Good luck to you !
zzyx xyzz
zzyx xyzz 2 aylar önce
I hope there'll be a promo item in TF2 for getting the game early. (love me them weapon reskins and hats)
odd land lad
odd land lad 2 aylar önce
Maybe even an update
King 2 aylar önce
Feels like a safety brief before playing laser tag
Alan Alizadeh
Alan Alizadeh 2 aylar önce
Valve is the Daniel Day Lewis of video game development. Looks great, source 2 is impressive
Luftmysza 2 aylar önce
It's a good thing I haven't played the previous installments, because this one looks great.
Forasago 2 aylar önce
0:48 PLAYER SHADOW ON THE GROUND!!!! This is huge. No more shadow disadvantages as long as you're paying attention. You can check if your shadow shows or not by just looking down in the moment, you don't need to load up a map and place a bot just to check individual positions any more.
imaginsharky 2 aylar önce
finally, i will know if that CT can see me when i'm on mini :)
M00D 2 aylar önce
Bro its 2023 there are shadows in games chill tf out g
Cklodar 2 aylar önce
Damn. Props to you for noticing that!
Степан Одуха
Степан Одуха 2 aylar önce
Shadow is quite fucked up tho. The barrel`s shadow on the ground and scope`s shadow on the hand didn`t match the angle, and even further - look at barrel`s shadow, when reloading it just bounces in random directions
V7 Gaming
V7 Gaming 2 aylar önce
Exactly, came looking for this comment lmao
Jnite 2 aylar önce
The server knows where you are at all times. It knows this because it knows where you aren't. By subtracting where you are from where you aren't, or where you aren't from where you are (whichever is greater), it obtains a difference, or deviation. The netcode subsystem uses deviations to generate corrective commands to drive your player character from a position where you weren't to a position where you are, and arriving at a position where you weren't, you now are. Consequently, the position where you are, is now the position where you weren't, and it follows that the position where you were, is now the position where you are.
Ikannuna Plays
Ikannuna Plays 2 aylar önce
With the newer game engines available Valve still sets the bar with their Source engine, and in the past three days they set it even higher than before
zamardii12 2 aylar önce
Anyone else notice the explosion made the smoke cloud disappear @ 1:00 and shooting through it cleared smoke too @ 0:59?
Zombl337 13 gün önce
this is the best thing in CS2 alongside the smoke and graphics updates and map updates
Nick Morgan
Nick Morgan 2 aylar önce
Very excited for this game. Looks awesome!
Unlostv 2 aylar önce
Impressive technology!
Burak Başdüzen
Burak Başdüzen 2 aylar önce
update olarak çıkar umarım yeni oyun diye çıkarmazlar
Yiğit ÖNER
Yiğit ÖNER 2 aylar önce
unlost the unbeaten
Enes Ekici
Enes Ekici 2 aylar önce
Mr.lightt 2 aylar önce
Naber abi
Metin 2 aylar önce
Artık csgo geçersin abi ?
GM_Fan Aylar önce
I just got cs 1 anthology like 2 days ago on dvd😂 i am exited for summer 2023 for this and the tf2 update! Keep on the good work!
Tomáš P
Tomáš P 2 aylar önce
This means servers can run lower tick rate because simulation is more costly. This also means cheats can manipulate time within the space of a tick, adding negative acceleration to make running shot more accurate or extra ~half tick response time.
Alexandre Martini
Alexandre Martini 2 aylar önce
now valve goes like: "take care, see you guys in 10 years"
coadjuvant 2 aylar önce
And here I am still playing 1.6 and loving it
ExTrem 2 aylar önce
Only those 2 make my heart go pound: Valve and Rockstar.
Xander Niles
Xander Niles 2 aylar önce
Faster response times between the shots was always a priority. Now with this feature, hopefully people will stop complaining about their shots not landing on their targets.
Yashma_ 2 aylar önce
and now they can understand they have skill issue
Omen09 2 aylar önce
tick rate is one thing, ping is the other tho
Vinícius Schadeck
Vinícius Schadeck 2 aylar önce
keep hacks blames back to surface LOL
Swifty Moschi
Swifty Moschi 2 aylar önce
@Yashma_ so true
Kakad00 2 aylar önce
Community: "We want 128 tick" Valve after years of no resposnse: "How about we do you one better?"
Marvin Van Loon
Marvin Van Loon 2 aylar önce
20+ years and can't tell you how good it feels to see Tick Rate thing of the past!
Jestoreo The first
Jestoreo The first 2 aylar önce
Ah yes a sequel to a game that was perfect we really needed this
Don Percent
Don Percent 2 aylar önce
Perfect for cheating kids and their cheating sponsored "pros" 😆
Some Guy
Some Guy 2 aylar önce
I like how nobody seems to notice the card ace counter for eliminations in the center bottom
griddo 2 aylar önce
i noticed :)
Dogman15 2 aylar önce
Isn't that a current feature?
Putu Tunik
Putu Tunik 2 aylar önce
​@Dogman15 only in val, i don't see any of it in csgo
Hōtarō Oreki
Hōtarō Oreki 2 aylar önce
@Putu Tunik in CSGO it's the skulls near ammo count.
Petrol_Forever 2 aylar önce
Looks like I'm heading back to CS again after so many years...thanks Valve!
Ashutosh Suryavanshi
Ashutosh Suryavanshi 2 aylar önce
Agent 47 explaining different cs2 features is soooo calming. So hyped for this
Guardian Valor
Guardian Valor 2 aylar önce
Is that really David Bateson?
Ashutosh Suryavanshi
Ashutosh Suryavanshi 2 aylar önce
@Guardian Valor I think so, not sure, he does really sound like him
Trezno Presto
Trezno Presto 2 aylar önce
After reading this, you made him sound like David Bateson I guess 47 already infiltrated Valve
RolloRollyRolla 2 aylar önce
GreedAndSelfishness 2 aylar önce
Lol thats not same voice actor. Not even close.
Karim Alsaid
Karim Alsaid 2 aylar önce
Good job, personally for me, im only coming back to csgo if valve will finally add intrusive anti cheat.
Thomas Vilardi
Thomas Vilardi 2 aylar önce
Marios Mariou
Marios Mariou 2 aylar önce
Also, as a former dedicated server owner, I would like to know how many resources (CPU power) will a sub-tick server eats, I bet it will be huge with all this information processing and maximum player slot will be less than the same server as 64 or 128 tick.
AdamHartGaming 2 aylar önce
As someone who has never played counter strike I wonder what it’s gonna be like to dive into this 😂
burningphoneix 2 aylar önce
It's gonna be a bit difficult since so many people have years of map knowledge and muscle memory built up but just take a gun and shoot shit, it's fun just to jump around and shoot in the game
ChubbyDino 2 aylar önce
Valve took CS to a WHOLE new level...well done
BananappIeboy Aylar önce
Verified, but no likes or replies...
Kerouha 2 aylar önce
Great! Shots 1-5 will miss even more clearly now ❤
-----l----- 2 aylar önce
Nice reference XD
Luka 2 aylar önce
banger comment lmfao
Havoc 3-2
Havoc 3-2 2 aylar önce
Shots 6-13 will still miss regardless of engine
Roi Joleil
Roi Joleil 2 aylar önce
And the bad recoil control through shot 6-9 can now be seen by everyone
Dariyush Karanjia
Dariyush Karanjia 2 aylar önce
As a person who has only played Valorant... thinking of trying CS 2 out! Looks fun😊
Alex Lahoy
Alex Lahoy 2 aylar önce
This tick rate would be game changing for players’ experiences in BR games.
One Two
One Two 2 aylar önce
BR gaming is dead
Paradoxical Aylar önce
you really can never go wrong with valve
咕噜 Aylar önce
Dimensional 2 aylar önce
I would love to know how this works under the hood while still maintaining a server authoritative model for a multiplayer game that is played at an esports level
Jor Cap
Jor Cap 2 aylar önce
I thought OG game devs would be dead but theres still hope! You are setting an example for ALL! Just look at the reaction and views within 24 hours!
Y1tsGhouл 2 aylar önce
The fact that frag grenade and shooting through smoke clears it offers so much strats
Genocidal Owl
Genocidal Owl 2 aylar önce
spraying smokes gonna be so disgusting now i pray for nuke outside lurkers
FX 2 aylar önce
never mind, they do exactly as I suggested lmao
Big Nuts
Big Nuts 2 aylar önce
@FX the smoke does fill back up after shooting you can see it in their smoke video on overpass
Ionut Catalin
Ionut Catalin 2 aylar önce
@Big Nuts does smoke physics work the same in real life ?
Matthew Plate
Matthew Plate 2 aylar önce
I see Calve is finally changing things up...a lot
Fattymicfatfat 2 aylar önce
Boys, this is not only good solid news for counter strike, but with source 2 and valve pretty much putting this into test phase after half life alex, there is now a slim chance we may see the mystical half life 3 because they had always moved forward once they make huge strides in tech.
Pedroxboy100 Aylar önce
I really wanted to understand how this new tech work. Looks really cool
saw141 2 aylar önce
I can't wait to try this. Thank you Gaben.
Eclipse538 2 aylar önce
It would be nice to get a hardcore mode where weapon switching and all that didn’t help in anyway
Ramanand 2 aylar önce
I even love the UI they're using to showcase these changes. I wish they implement this in the game.
CapoFantasma97 2 aylar önce
I think it's a given. The UI clearly seems remade specifically to be implemented, they wouln't have bothered to showcase it as gameplay otherwise.
Rejlock Armstrong
Rejlock Armstrong 2 aylar önce
ui look like cross fire, isn't it?
Kacpa2 2 aylar önce
I only dont like the ui ingame, Centered HP and Ammo counters and those cards, seems distracting.
Sarsour 2 aylar önce
@Kacpa2 It looks distracting at first because its new and you're not used to it. When it sinks into your second nature, you wouldn't want it any other way.
ZK 2 aylar önce
@Kacpa2 csgo has so many commands you will most likely be able to mess around with them
Ričards Nesters
Ričards Nesters 2 aylar önce
Holly shit I was expecting 128 tick upgrade but instead they just made it UNLIMITED TICK. Honestly im surprised. Good job valve
iCEW0LF 2 aylar önce
I imagine this might introduce late death because the server can't calculate quickly enough
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